General Winter Rules
Destroy the enemy Army or capture their Flag!
Controls
- Left Click: Select a unit, move to a valid hex, or move into an enemy to Melee attack.
- Right Click: Execute a Ranged attack without moving into the target's hex.
- P Key: Pause the game.
Deployment Phase
- You start each game with 15 Resource Points (RP).
- Select units from the left menu and click anywhere on the bottom two rows to deploy them until you run out of RP.
Unit Stats & Costs
- Infantry (Cost 1 RP): Moves 2 spaces. Range 1.
- Light Cavalry (Cost 2 RP): Moves 4 spaces. Range 2.
- Heavy Cavalry (Cost 3 RP): Moves 3 spaces. Range 2.
- Artillery (Cost 3 RP): Moves 1 space. Range 3.
- Flag (Cost 0 RP): Moves 1 space. Cannot attack. Keep this safe!
Terrain Rules
- Snow / Grass: Costs 1 movement point.
- Water: Costs 2 movement points. Slows cavalry charges.
- Hills: Costs 2 movement points (+1 movement cost).
- Mountains: Impassable. Blocks movement entirely.
Veteran Status (Unit Experience)
- Units that secure 2 Kills are instantly promoted to Veterans and receive a gold star on their hex.
- Veteran Infantry: Receives +1 Movement speed.
- Veteran Artillery: Receives +1 Attack Range.
Flanking & Combat (The "Head-On" Rule)
Your army is always facing North (up), and the enemy army is always facing South (down). A direct frontal assault is blocked for the following matchups. To damage these units, you must move like a "Z" to hit them from an angle or behind!
- Stalemate: Infantry cannot attack Infantry head-on.
- Heavy Armor: Infantry cannot attack Heavy Cavalry head-on.
- Cavalry Charge: Light Cavalry cannot attack Infantry head-on.